PM3.6 - Game & Watch - Subaction - PassiveStandF
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Stats
IASA: |
None |
Fully Intangible: |
1-20 |
Subaction Index: |
0xbf |
Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- FrameSpeedModifier { multiplier: 0.38461667, unk: 0 }
- AsyncWait(5.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- AsyncWait(6.0)
- FrameSpeedModifier { multiplier: 2.0, unk: 0 }
- AsyncWait(10.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- AsyncWait(11.0)
- FrameSpeedModifier { multiplier: 3.5, unk: 0 }
- AsyncWait(18.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- AsyncWait(19.0)
- ChangeHurtBoxStateAll { state: Normal }
- FrameSpeedModifier { multiplier: 1.1666666, unk: 0 }
- AsyncWait(26.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- AsyncWait(27.0)
- FrameSpeedModifier { multiplier: 1.2222333, unk: 0 }
- AsyncWait(38.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- AsyncWait(39.0)
- FrameSpeedModifier { multiplier: 0.33331665, unk: 0 }
- AsyncWait(20.0)
GFX
SFX
- AsyncWait(1.0)
- SoundEffect1(4452)
Other